Flappy Super Mario

Ever since the popular game “Flappy Bird” was deleted from app stores, spin off versions have adapted the same technique to their customised Flappy Bird game. For those who don’t know, the technique is to fly between pipes and simultaneously tap the screen to go up and down.

There have been several theories as to why the creator of Flappy Bird, Dong Nguyen deleted the game. The theory believed to be most truthful (because who would delete their own creation if it made $50,000 daily) is due to breach of copyright. The game resembles slight appearance to Nintendo’s 1985 game “Super Mario Bros’. A popular app review site Apple’N’Apps reported that the game was not voluntarily removed from the app store. Nintendo was believed to have gotten in contact with Apple claiming they were in direct violation of their copyrights due to the art assets apparent in Flappy Bird.

The original Flappy Bird game as well as the newer versions did not necessarily use an open content form of licensing as there was only one method to play the game and there was basically no innovation or creativity that could be connected from the user to the game. If the game were to use an open content, for example being able to chose your character, background, colour, theme etc the advantage would be that it would encourage more people who enjoy personalizing and creating rather than dealing with a simple, straight forward procedure. An online game reviewing website IGN stated that “’Flappy Bird’ is entirely artless, and completely uninterested in giving us an experience outside of mechanical mastery. There’s no variation, and the one mechanic never evolves or even attempts to apply itself in interesting way.” This comment clearly demonstrates that the Flappy Bird app (and the spinoff versions as they basically have the same motives) is a strongly closed technology that does not hold much room for change and innovation in the future.



We’ve all seen it, right? Those sudden surges of weird little trends  that comb their way through social media platforms. Whether it’s a significant  event that’s taking place somewhere in the world or something as daft as the “nek nomination” craze that swept everyone’s Facebook newsfeed for a week or two, social media phases are always in motion.

Then, at the beginning of year on Facebook  began appearing screenshots of highscores of a game called “flappy bird”. For a few days I ignored it, thinking the game was probably boring anyway. Around that time I saw a friend had downloaded so I decided to give it a go. In just a few short minutes my temperament had gone from just casual to really quite erratic! It was then that I decided to download it for my self and to my dismay saw that the game had been deleted off the app store. In replacement of “flappy bird” there was an array of spin-off games. My favourites are crappy bird, flappy Schapelle and flappy Miley. 

The creator of Flappy Bird, Dong Nguyen decided to pull the plug on the incredibly successful app that was giving him an estimated $50,000 daily because of the guilt that overwhelmed him. Potential developments for this app, as previously mentioned, are already in play. App creators will continue to apply the Flappy bird structure to new games that will hope to entice audiences (perhaps those aged young teens- single people in their 20’s)






A bit of an introduction

Hi all,

Ashleigh here. I am currently in my second year of communication and media and have loved every day of my journey here at UOW. I’m sitting here, trying to think of something witty or crafty to say (like all the other blogs I have read) but I’m afraid ill have to stick with a simple, if somewhat awkward introduction from a small town girl with aspirations of an exhilarating trip through the wonderful world of convergent media practices 2014